| Terrain | Effect on Movement | Effect on Combat |
 |
Clear: One movement point to enter |
None |
 |
Woods: Entry prohibited |
Blocks artillary fire |
 |
Town: One movement point to enter |
Defense strength doubled |
 |
Woods/Road: One movement point to enter from another road hex |
 |
River Hexside: One movement point to enter |
Combat forbidden; zones of control do not cross |
 |
Bridge Hexside: No extra movement points to cross |
Attack strength halved; zones of control do not cross |
 |
Ford Hexside: Two extra movement points to cross |
 |
Stream Hexside: One extra movement point to cross |
No effect |
 |
Redoubt: French may not enter from the front, except on advance after combat |
Adds the indicated strength if attacked from or attacking to the front; defense doubled if
attacked only from the front |