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Borodino Turn Record and Replacement Chart

Turn
1
1200
IC
Res
1
Lt
B:1
2-5
IC
Res
1
Hvy
B:1
2-5
IC
Res
5
Hvy
B:1
2-5
IIC
Res
2
Lt
B:1
1-5
IIC
Res
2
Hvy
B:1
2-5
IIC
Res
4
Hvy
B:1
2-5
Turn
2
1300
I 5
B:2
4-4
I  
B:2
2-5
Turn
3
1400
I
det
1
B:3
7-4
I
det
3
B:3
5-4
 
Turn
4
1500
I 2
B:4
7-4
I 4
B:4
5-4
I C  
B:4
7-3
 
Turn
5
1600
III 10
B:5
6-4
III 11
B:5
6-4
III   
B:5
2-5
 
Turn
6
1700
III 25
B:6
3-4
III C  
B:6
5-3
 
Turn
7
1800
Turn
8
1900
IV   
A:8
2-5
VIII 23
B:8
2-4
VIII 24
B:8
2-4
VIII   
B:8
1-5
VIII C   
B:8
2-3
V 16
C:8
4-4
V 18
C:8
4-4
V  
C:8
2-5
V C  
C:8
4-3
Turn 9
Night
Turn 10
Night
 
Turn
11
0600
Mos
Mil
East-11
3-3
Turn
12
0700
Mos
Mil
East-12
3-3
Turn
13
0800
IIIC
Res
3
Lt
B:13
1-5
IIIC
Res
5
Hvy
B:13
2-5
IIIC
Res
6
Hvy
B:13
2-5
Mos
Mil
East-13
3-3
 
Turn
14
0900
Mos
Mil
East-14
3-3
Turn
15
1000
IVC
Res
4
Lt
B:15
2-5
IVC
Res
7
Hvy
B:15
2-5
Imp
Gd
Mid
Gd
B:15
6-4
Imp
Gd
Yng
Gd
B:15
7-4
Imp
Gd
Hes
LV
B:15
6-4
Mos
Mil
East-15
3-3
 
Turn
16
1100
IV 13
A:16
5-4
IV 14
A:16
5-4
IV It
Gd
A-16
7-4
IV C   
A:16
7-3
Imp
Gd
Old
Gd
B:16
11-4
Imp
Gd
Gd
Hvy
B:16
4-5
Imp
Gd
Gd
B:16
4-5
Imp
Gd
C   
B:16
8-3
Mos
Mil
East-16
3-3
Turn
17
1200
Mos
Mil
East-17
3-3
Turn
18
1300
Mos
Mil
10
East-18
3-3
Turn
19
1400
Mos
Mil
11
East-19
3-3
Turn
20
1500
Mos
Mil
12
East-20
3-3
Turn
21
1600
Mos
Mil
13
East-21
3-3
Turn
22
1700
Turn
23
1800
Turn
24
1900
Turn 25
Night
Turn 26
Night
 
Turn
27
0600
Turn
28
0700
Turn
29
0800
Turn
30
0900
Turn
31
1000
Turn
32
1100
Turn
33
1200
Turn
34
1300
Turn
35
1400
Turn
36
1500
Turn
37
1600
Turn
38
1700
Turn
39
1800
Turn
40
1900
Turn 41
Night
Turn 42
Night

Borodino Terrain Effects Chart

Terrain Effect on MovementEffect on Combat
Clear:  One movement point to enter None
Woods:  Entry prohibited Blocks artillary fire
Town:  One movement point to enter Defense strength doubled
Woods/Road:  One movement point to enter from another road hex
River Hexside:  One movement point to enter Combat forbidden; zones of control do not cross
Bridge Hexside:  No extra movement points to cross Attack strength halved; zones of control do not cross
Ford Hexside:  Two extra movement points to cross
Stream Hexside:  One extra movement point to cross No effect
Redoubt:  French may not enter from the front, except on advance after combat Adds the indicated strength if attacked from or attacking to the front; defense doubled if attacked only from the front

Combat Results Table
Die-roll Attacker’s Strength : Defender’s Strength
1 : 5 1 : 4 1 : 3 1 : 2 1 : 1 2 : 1 3 : 1 4 : 1 5 : 1 6 : 1
1 Ae Ar Ar Dr Dr Dr De De De De
2 Ae Ae Ar Ar Dr Dr Dr De De De
3 Ae Ae Ae Ar Dr Dr Dr Dr De De
4 Ae Ae Ae Ar Ar Dr Dr Dr De De
5 Ae Ae Ae Ar Ar Ex Dr Ex Ex De
6 Ae Ae Ae Ae Ar Ar Ex Ex Ex De


Combat results: