Home Wargame
Index
Hex-map
Generator
Hex-map
Sample

Index to Wargame Help

There will be more web pages available here in the future, some with data files, for the use of anyone who can use them for producing games of his own.


The Hexmap Generator

This hexmap generator page can display hexsheets in various sizes, which can then be printed on your computer. When printing, be sure to set your browser to print background colors and images. Use the control panel to choose the options, such as the size of the map and the numbering and orientation of the rows and columns.

0101   0301  
O 0201   0401
0102 E 0302  
O 0202   0402
0103 E 0303  
O 0203   0403
0104 E 0304  
O 0204   0404
  E    

There are ten settings on the control panel:

0101   0301  
O 0201   0401
0102 E 0302  
O 0202   0402
0103 E 0303  
O 0203   0403
0104 E 0304  
O      
Columns

Choose how the leftmost column is numbered (usually 1) and the total number of columns on the sheet.

Even cols

Choose equal if even-numbered columns are to have the same number of hexes as the odd-numbered ones, as in the sample on the left, or short if they are to be one hex shorter, as in the sample on the right.



  0301   0501
0201   0401  
E 0302   0502
0202   0402  
E 0303   0503
0203   0403  
E 0304   0504
0204   0404  
E      

Odd-numbered columns of hexes are aligned against the top edge of the sheet, and even-numbered
  0301   0501
0201   0401  
E 0302   0502
0202   0402  
E 0303   0503
0203   0403  
E 0304   0504
       
columns are a half-hex lower.

The leftmost column may be even-numbered, as in these samples, and if the even-numbered columns are set to be short, the leftmost column will be short, as in the sample to the right.

Rows

Choose the number of the top row of hexes, and the total number of rows.



Hex-numbers

The hex-numbers may be black or gray.

Background

The hex backgrounds may be white, tan, or gray.

Numbering

The hexes may be numbered in the standard way, as 0101, or in the column-letter/row-number way, as A1, or in a coördinate way, similar to cartesian coördinates, as (1,1). These last two ways are useful if any row or column is numbered higher than ninety-nine. Negative row and column numbers are permitted, but only with coördinate numbering.

0101   0301  
  0201   0401
0102   0302  
  0202   0402
0103   0303  
  0203   0403
0104   0304  
  0204   0404

0105   0305  
  0205   0405
0106   0306  
  0206   0406
0107   0307  
  0207   0407
0108   0308  
       
Half-hex numbering

Choose whether the half-hexes along the bottom edge are to be numbered or not numbered.

If a map is to have multiple horizontal sections, you can number the first column of each section one higher than the last column of the section to the left, and trim off the borders of adjacent sections and tape them together.

If a map is to have multiple vertical sections, set each map in the column of maps except the bottom map to even columns are one hex short, and half-hexes numbered. You can trim off the borders of adjacent sections and tape them together.

The sample on the right, for example, would fit under the sample on the left.



0101   0301  
  0201   0401
0102   0302  
  0202   0402
0103   0303  
03 0203 03 0403
0104 03 0304 03
  0204   0404
       
0101   0302  
xx01 0202   0403
0102   0303 03
  0203 03 0404
0103 03 0304  
03 0204   0405
0104   0305  
  0205   0406
       

Axis angle

Choose either 90° angle or 120° angle.

This program allows a special way of aligning the rows of hexes. Instead of all the hexes with the same last two digits being in a horizontal row that jogs up and down, as in the sample on the left, they can be in a straight line, angled upwards 30° above the horizontal, or more properly, 120° counter-clockwise from downward, as in the sample on the right.

With this alignment, the top row number entered in the control panel will specify the last two digits of the top hex of column 01xx, whether that column is in the current map or not.


The page can display hexes in three sizes:  small (17mm), medium (25mm), and large (34mm).

Note that you must have Javascript enabled in order to use this program.


A Hexmap Sample

Here is a remake of the map for SPI’s Napoleon at Waterloo game.

The map was made by generating a 23-column, 17-row map of 25mm hexes, with black hex numbers on a tan background, with short even-numbered rows. I generated the map piecemeal, and took screen captures of them, and constructed the map with Microsoft’s Paint program. This will work in other graphic-file editors as well. I edited the edges, and then added all the features.

The map, as well as the counters, tables, and rules, can be printed out from the Napolean at Waterloo section, linkable through the Home page.

Here is help if you don’t know how to do a screen capture: press the  Print Scrn SysRq  key to copy the screen contents to the clipboard, then launch a graphics editor program and paste the clipboard contents into the editor.



If you have any questions, suggestions, or problems, please write, and I’ll get back to you.



You are visitor number to this website since 12 March 2008.

Copyright © MMVIII Steve MacGregor