Note: This is a demonstration of the step-reduction counter concept. You can, of course, view the source and save it, to modify it for your own evil purposes, but you’re on your own for now. Later, I’ll have some instructions set up, as for the ¼-inch and ¾-inch counters elsewhere on this site.
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The basic idea of these counters is to provide four steps of damage before a unit is destroyed. You position the counter with the current strength, represented by one to four dots along the edge, facing your opponent. When the unit takes a hit, rotate it 90% to the left to represent the reduction in strength.
The amount of information on the counter is variable. Here, I have only a unit-type symbol with an optional size modifier. There is room for a unit identification below the symbol, if desired.
There is no movement allowance noted; the movement allowance is the same for all units of a type (indicated by the symbol in the center of the counter). For example, you can say that armor has a movement allowance of six, infantry has four, and artillary has three. There are more than these three types of unit symbols available, of course.
Units can be stacked, offset a little so the full strength of the stack shows at the edge of the stack facing the opponent.
There are three sheets of sample counters:
Copyright © MMVIII Steve MacGregor